This week: Director’s Cut. We have three bonus stories that we wanted to put in earlier episodes, but just couldn’t find time for.
This week, we revisit the question of whether it’s the camera or the photographer that makes a great picture. Lisbon Lux Records’ Julien Manaud tells us about the time he suddenly found himself becoming a producer for the first time, a manager, and then a music video director. And to top it all off, he was filming on an iPhone.
Then, more stories answering that question artists love hearing: What would you say you do here? Like, what is your job anyway? We went to Game Discovery Exhibition Edmonton – GDX back in May and spoke to Neil Thompson and David Lam, Art and Animation Director and External Art Director at Bioware (respectively). That’s also where we caught up with Nathan Weatherby and Tyler Copeland, the entrepeneurs behind Polyhobby Studios.
This episode first aired on September 7, 2016.
This week: Avatars. We were really curious how composite sketches are made, so we went straight to the source: the Edmonton Police Service’s Sgt Alanna Harrison joins us to tell us about the emotional and labour-intensive process of building a sketch of a suspect. And digital artist Braxton Penner joins us to talk about how digital avatars are made for video games.
You can watch Braxton Penner’s 3D modeling and texturing demo reel online here:
3D Modeling and Texturing Demo Reel Braxton Penner 2016 from Braxton Penner on Vimeo.
Demo Reel for Braxton Penner (2016)
Song Credit – San Holo Remix – Dr.Dre, The Nest Episode.
This episode first aired on April 27, 2016.
This week: how does stuff come to look the way it does? Our reporter Jonathan Dyck shares the agony and ecstasy every graphic designer goes through before they march out into the working world. We head down to Churchill Square to ask how residents feel the design works for them. And young federal NDP hopeful Reakash Walters talks about the careful crafting behind a politician’s public image.
This episode first aired on April 15, 2015.